Training Preparation -- What 100 Attendees Dislike About Software Development

Least favorite thing about dev

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-
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- slow deployment/testing
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Agile
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All the documentation to go along with it. And UL.
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Banging my head against a wall chasing down bugs for hours at a time.
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Being told what and how to build something.
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Broken or difficult to use tooling, ever changing requirements, unrealistic schedules
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Bugs and unit-testing nested if statements...
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Business challenges that slow down or stop you from developing.
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Chasing difficult to reproduce bugs.
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Clunky tools, anacronyms of C
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Commenting code
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Complexity and quality of some legacy stuff
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Complexity, bloat, inconsistency, too much code that should never have been written.
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Computers, windows, technical debt, slow building/loading/feedback loops
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DEBUG
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Deadlines
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Deadlines set without a good estimation process
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Debugging can be difficult and time consuming and/or I write myself into an architectural corner.
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Estimation
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Examine/Debugging others code
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Fighting with the initial setup of a testing toolchain
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Firmware can be frustrating because of non-intuitive SDKs, clunkiness of building, flashing/debug
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Frustrating problems that don't seem to have a good solution.
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Fully testing functionality to catch every edge case at the end of writing the code.
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Hard to find bugs.
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How much time is spent trying things until it works and how brittle it often is.
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I don't like full ownership of large projects by a single dev.
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In medical -- the long time it takes to develop a few lines of code.
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It can be frustrating.
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It can feel like a grind sometimes
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Lack of documentation/requirements
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Libraries that contain unpatched bugs
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Longer build times and pipeline slowness and errors.
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Maintaining documentation
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Managerial anti-patterns.
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Managing dependencies between new and old code bases.
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My current level of understanding in the C language can lead me astray at times.
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N/A
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Never an expert
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Never enough time. Crazy deadlines created by others.
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Never works first time
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No one can help me to debug the issue due confidentially of my projects.
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Not understanding what Javier wanted to do some time ago
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Often not enough time to go back and perfect the code
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Overhead of pushing code to a joint repository
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Overhead work. Documentation, source control, maintenance, etc.
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Reading codebases with no tests or documentation
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Risk and Uncertainty associated with changes. The overwhelming number of edge-cases to test.
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Rushed timelines and large amounts of minor changes.
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Scale and learning curve is daunting. Too many assertions of a 'right' and 'wrong' way to do things.
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So many options to accomplish the same thing.
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Sometimes it is difficult to jump into a project that has legacy code
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Sometimes it takes very long time to see the results - medical industry...
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Sometimes not trivial at all. Embedded systems present Operating System and hardware dependencies.
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Spending more of my time working with machines instead of with people.
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Tedious debugging, unclear errors occurring from typos or small coding syntax errors
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That I eventually get tired and have to stop.
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The amount of time it takes to do things such as documentation and unit testing.
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The debugging process
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The lack of country/continent-wise recognised certifications ala medicine professionals
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The repetitiveness of testing
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Tight deadlines, and when the tech lead doesn't want to do anything too complex
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Too many abstraction layers that I don't understand
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Trying to explain to people who don't understand software, why building good software is important
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Unnecessary complicated code, and arch, left by devs trying to be clever.
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Usually it is not possible to find perfect solution and need to compromise
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Vendor provided tools
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Waiting for long builds or tool runs.
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When something small keeps something from working and is hard to find a patch out.
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Working around bugs/issues in vendor provided development environments.
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Working with legacy code that uses abbreviations, no comments/descriptions, not very readable.
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Working with people that don't care
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Working with poorly defined requirements/user stories.
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Working with tightly coupled code and code generated by the IDE.
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Writing for other people's hardware, working around existing issues
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Writing unit tests
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a lot of stuff needs to be learned
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dealing with requirements from people that don't fully know what they want.
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debugging
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debugging
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debugging, legacy code, spaghetti code, compiling dependencies, cryptic test frameworks
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gathering requirements
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hard to read/understand code, slow tests, not having enough time to do it properly
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i hate debugging, and getting sucked into writing a bunch of code at once, instead of incrementally
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i'd like to do more of it
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iteration takes long time.
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long meetings
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management's misunderstanding of software
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micro-management and having to type
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n/a
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no
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not knowing why something doesn't work, spending hours on it
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pressure to deliver bug-free software within short time frame.
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running into syntax errors, having to dig too deep to solve a problem.
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taking forever to find bugs
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testing
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troubleshooting non software issues related to hardware
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useless meetings
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